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ABC
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American Bowling Congress official rule making body for ten pin bowling for its members in the US, Canada, Puerto Rico and US military bases worldwide; founded in 1895 and headquartered in Greendale, Wisconsin, 5301 S. 76th Street 53129
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ACTION
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Spin on the ball and the movement of the pins caused by that spin. A relatively slow ball with a lot of action can be much more effective than a very fast ball with little action. Pins flying and mixing, ending with a good makeable leave. Bowling for money, usually one-on-one.
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ACTIVITY
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Recreational or leisure in nature. Generally fun and less physically and psychologically challenging. Not usually inducing a consistent overload to the muscles or a training effect to the cardiovascular system, though do provide some forms of physical fitness benefits. Often sport oriented.
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ADDRESS
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The bowler's stance before beginning the approach.
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ADJUSTMENT
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The changing of part of your game to be more competitive on the particular lane and/or lane condition you are bowling. This can mean an alignment change, equipment change, or even changes in your physical or mental game; some are subtle, others more pronounced. If you are not able to adjust, you will not reach your potential. If you fail to try to adjust, you are doomed to repeat your mistakes.
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ADULT BUMPER BOWLING
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A term used to describe a lane condition that is very easy.
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AEROBIC EXERCISE
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Exercise utilizing oxygen and body fats as the main energy source. Endurance in nature and usually at submaximal levels.
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AJBC
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American Junior Bowling Congress former governing body for junior bowlers; since replaced by the Young American Bowling Alliance (YABA)
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ALL EVENTS
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A score based on a bowler's combined total from singles, doubles, and team events in a given tournament For example, in a tournament, you bowl 3 games each for team, singles and doubles. The total for the 9 games is your "All Events" total and is eligible for additional prizes.
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ALL THE WAY
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The act of completing a game with all strikes from a given point in the game.See also "off the sheet" or "XXX'ed out".
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ALLEY
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Strictly, a group of lanes or the bowling establishment that houses them. Often used, though, to mean a single lane.
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AMF
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American Machine and Foundry was the original name for the acronym. AMF made the first automatic pinsetter and now is one of the big two bowling firms in the country along with Brunswick. They have a full line of capital equipment and playing equipment for the bowler.
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AMF 3 DOT
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A hard rubber ball popular in the "old days". It was solid black with three white dots above the bridge. Often used by bowlers to describe how a shot hit the pins if the reaction is poor. i.e., "the ball hits like a three dot." This is to not degrade the ball, it was one of the best; it is that times have changed and hard rubber is just not effective on most lane conditions of today.
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ANAEROBIC EXERCISE
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Exercise utilizing carbohydrates as the main energy source. Short term habitually requiring maximal efforts of strength or power.
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ANCHOR; ANCHOR MAN
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The last bowler to roll for a team; usually the team's best bowler. Sometimes used in a derogatory fashion to mean a player that holds you down and prevents you from moving ahead. It originally comes from tug-of-war, where the strongest, heaviest man on the team is stationed at the end as an anchor.
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ANGLE
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Usually refers to the line a player is throwing; see also "entry angle". The direction at which the ball is traveling when it enters the pocket.
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ANKLE SHOT
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Hitting your ankle during the delivery. Ankle shots are both undesirable and painful!
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APPLE
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The bowling ball; see "rock".
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APPROACH (WALK OR RUNWAY)
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1) The movement of the bowler from address to delivery. 2) The part of the lane behind the foul line where the player takes their steps before releasing the ball behind the foul line, which must be at least 15 feet long.
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APPROVED BALL CLEANERS
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Under the current rules, once competition starts, it is illegal to put foreign substances (cleaners, polish etc) on the surface of the ball unless it is one of the ABC "approved" substances.
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ARC
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A type of ball reaction favored by many players in that the ball has a slower continuous hooking action rather than the "skid-snap" reaction of some aggressive balls. Note that if you have a highly aggressive ball that is causing too much over/under reaction, you can tame the ball somewhat by dulling the surface from the shine with a 600 or 800 wet sanded grit.
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ARC REACTION
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Used to describe the hook action of a ball, regardless of amount, when the hooking action is gradual and not violent. See also "flip".
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AREA
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A player has "area" if they are able to hit a larger number of boards and still get the ball back to the pocket. Modern high scoring environments can often give a player a 5-8 board area.
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AREA BOWLER
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A player that uses their instincts to make subconscious adjustments in release as they throw the ball; see also "feel" bowling. More common in today's bowling environment where power is often better than accuracy.
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AREA CHECK
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A ball that is intentionally thrown too wide or intentionally thrown tighter; the purpose is to check the lanes to see how much area a player has to throw the ball.
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ARENA / ARENA BOWLING
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In some tournaments the final stepladder finish is held in a special location such as a convention center or auditorium to accommodate more fans; lanes, usually 4 or 6, are installed in the setting much like as a stage; the lanes are taken down and removed from the site at the conclusion of the competition. Due to the very high scores of some finals held in arenas, the term has also come to mean a very easy condition.
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ARID
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Describes a very dry lane surface.
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ARMSWING
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The path your arm takes from your pushaway to release. See also "outside in" and "inside out". Generally it is desirable to have your armswing in a consistent plane of movement.
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ARROWS
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A targeting system comprised of seven aiming points marked in the lane some fifteen feet from the foul line to allow the bowler to determine the correct release point. Can be used to describe to someone else the angle or line a player was using; i.e., "he was playing the third arrow."
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ARSENAL
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A collection of balls owned by a competitive player such that each ball reacts somewhat differently so that the player can adjust faster to changing lane conditions. Usually an arsenal consists of four or more balls.
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ATHLETE
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An individual who competes in sport subsequently developing lifestyle habits which enhance sport and athletic performance. May also include such lifestyle habits as specific dietary and training regimens, emotional and stress management, psychological preparation, etc.
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AUTOMATIC FOUL DETECTOR
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An electric eye device that sets off an alarm if the bowler's foot crosses the foul line.
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AXE THE BALL
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Usually used in a derogatory fashion as in "You got a lot of wood with that dull axe."
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AXIS
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Generally the reference is to the positive axis point (PAP), which is the point on the ball where the bowler's release creates the initial axis of rotation.
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AXIS LEVERAGE
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A drilling pattern with the Center of Gravity located on the bowler's P.A.P. and the pin in the leverage position.
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AXIS OF ROTATION
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The distance between the translational energy and the rotational energy. In English, the amount of axis tilt that a bowler has.
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AXIS TILT
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Ranging from 0 to 90 degrees, this is determined by the direction your axis is facing when you release the ball. 0 is parallel to the gutters, 90 is parallel to the foul line. The less axis tilt you have, the sooner the ball will go into a roll. Higher degrees of axis tilt promotes skid. Being able to change your axis tilt using your release style is a very important tool in your scoring arsenal and in your ability to be able to play the lane condition.
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BABY SPLIT
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A split that a ball can convert into a spare by fitting between the pins; i.e., the 3-10, 2-7, 4-5 etc.
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BABY SPLIT WITH COMPANY
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A baby split with an additional pin; 4-5-7; 2-7-8; 3-9-10 etc.
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BABY THE BALL
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Being too deliberate; too delicate in the release; used to describe a type of release when the lanes are heavily conditioned.
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BACK END (AS APPLIED TO A BALL)
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Back end ratings seem to confuse bowlers. A ball's "back end" is the angle or degree of hook at the breakpoint. The confusion comes from the term "back end." The ball may break at 20 feet, 30 feet, or 40 feet. That doesn't matter. What you are evaluating is not how much it hooks, but more WHEN it hooks; i.e. the ability of a ball to make a turn back to the pocket. Since there is the potential for balls to have more and less back end, BTM needed a benchmark that would leave room in both directions. Again, the Danger Zone was selected and it was assigned a back end rating of 10. Remember that these are comparisons so 10 doesn't mean anything by itself. It would mean for comparisons that it is stronger than balls rated 9.5 and lower and it would be weaker than balls rated at 10.5 and higher.
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BACK ENDS
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Usually refers to the far end portion of the lane where the most hook can occur.If the backends are very dry, the ball will continue to hook with power for most players; if the back ends are tight, most players will see more deflection in the pocket and fewer strikes.
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BACK PITCH
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Angling of the thumbhole backward so the tip of the thumb is extended away from the palm. It is used to help the thumb exit the hole sooner; although very common and generally desirable, too much can cause the ball to fall off the hand early .. i.e., dropping the ball. See "reverse pitch".
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BACK ROW
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Pins 7-8-9-10; often used to describe the type of spare a player was leaving; i.e. "I was hitting the pocket all day, but getting nothing but back row leaves."
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BACKUP
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A ball that breaks in the wrong direction, e.g. to the right for a right-handed bowler.
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BACKUP (SLICE)
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A ball which curves or 'fades away' to the right for a right hander and vice versa for a left hander.
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BACKUP BALL
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A type of release that causes the ball to hook opposite from the norm; i.e., a ball that moves to the right for a right hand bowler or to the left for a left hand bowler.
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BAD RACK
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A full set of pins that appears to have one or more not properly spotted; generally undesirable.
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BAGGER (DEROGATORY)
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Shortened version of "sandbagger", someone who keeps their average artificially low in order to obtain a higher handicap than they deserve.
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BAGGER (SUCH AS FIVE BAGGER)
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A string of strikes; i.e., five bagger is five in a row.
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BAKE THE POCKET
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A ball hitting solidly and leaving a solid back row pin.
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BAKER GAME/SYSTEM
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A method of team play in which in all five players bowl together to make one game; player #1 bowls frames 1 and 6; player #2 bowls frames 2 and 7 etc. Most Baker matches are two games, total pins.
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BAKING A BALL
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Modern resin balls tend to soak up the lane oil. Placing heat onto the ball track can bleed some of this lane oil out of the ball and improve a ball's reaction. Not recommended unless you have specific instructions on how to do it as ball damage can result.
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BALANCE (AS APPLIED TO A BALL)
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The weight of a bowling ball is not always evenly distributed in the sphere. ABC rules allow a ball to vary 3 ounces from the drilled top half to bottom half of a ball, and one ounce from the left to right side.Before resin balls, these weights were used to subtly change the roll pattern of a ball. A ball that has negative balances tends to be influenced to turn away from the pins; a ball with positive balance will be influenced to turn into the pins.
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BALANCE (AS APPLIED TO A PLAYER)
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A player is in balance if, at the point of release, they are able to complete their follow through without falling off to one side; generally means that the release and slide are simultaneous.
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BALANCE HOLE
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As a general rule, if you take a bowling ball and place the label in front of you and then exactly dissect the ball into two equal halfs, a right and left side, the gross weight of each half would be the same. However, if you dissect the ball off center, a greater portion of the weight block will be on one side of the ball, possibly making that half of the ball too heavy vis-a-vis the other half; also, modern high tech balls and their asymmetrical cores can be drilled in such a manner as to be in violation of the maximum tolerances allowed by the ABC for side to side weight (which is a one ounce differential); to get the ball back to legal compliance an extra, non-gripping hole may be drilled to remove the excess weight. This extra hole is the balance hole. The balance hole can also be used to increase or decrease a ball's reaction and/or to fine tune a more subtle change in ball reaction.
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BALK
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An incomplete approach taken in which the player walks to the line but does not actually release the ball.
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BALL RACK
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Portion of ball run, alongside the approach, on which balls remain after their return from the pit. The ball rack is now generally in the center of each pair of lanes.
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BALL RETURN
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The physical part of the equipment upon which the ball sits after being sent back to you after a delivery.
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BALL SPINNER
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A machine that is used to spin a ball in a container (half/bowl) so that the user can apply ball polish or sand the ball down more quickly; excellent tool to have at home.
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BALL TRACK
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(1) the area of the lane where most balls are thrown; (2) the area on a ball here the ball rolls; most balls will show scratches and wear in this area after several games.
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BALSA
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A hit on the head pin with little power behind it.
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BARMAID
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A pin that's hidden behind another pin.
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BARN DOOR
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Any favorable WOOD directly in front of the key pin(s), (ROAD BLOCK.)
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BB
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A ball thrown with extra speed; see "bullet" and "rocket".
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BEAK
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The nose; the center of the headpin.
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BED
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The area surrounding the lane, including the approach, the pit, and the gutters.
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BED POSTS
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The 7-10 split.
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BEER FRAME
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In team play (usually of three or more players), either (a) a pre-designated frame in which the player with the lowest pin count on the first ball buys some type of refreshment; or (b) when all but one of the players in any frame get strikes; the one not striking buys the refreshments for the others.
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BEHIND THE BALL
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The act of keeping your wrist firm through the shot, not imparting any side rotation by "coming around the ball".
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BELLY THE BALL
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Describes the type of shot where a players stands inside and tosses it to the outside in the hope it returns to the pocket for a strike; "I was standing on board 20, bellying to 8 at forty feet."
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BENCH JOCKEYING
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As in baseball, conversation or gibes meant to distract an opponent.
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BENCHMARK BALL
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A favorite or starter ball used for reading lanes (an oil pattern). A bowler understands the benchmark ball by virtue of its roll, dynamic characteristics, surface, and feel.
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BENDER
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A curve or hook that nearly falls into the gutter before beginning to break.
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BENT ELBOW
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The act of bending your elbow through the approach; normally not desirable.
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BICYCLE
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Same as barmaid.
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BIG BALL
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A type of hook that is very overpowering; also, describes a pressure situation in which a player needs a strike.
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BIG COUNT
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Usually refers to the number of pins after a string of strikes or a spare; usually means 9 pins, but could mean 8. i.e., "he needs a big count to win."
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BIG EARS
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The 4-6-7-10 split.
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BIG FILL
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Getting nine or ten pins following a spare, or a double following a strike.
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BIG FIVE
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Any SPLIT with two pins on one side and three on the other (No.1 and No.5 are among those down), see also "Greek Church".
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BIG FOUR
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The 4-6-7-10 split, see also "Big Ears".
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